Real-time HLSL shader editor with parameter presets and export tools
Shader Editor is a tool I built to make it easier to experiment with HLSL shaders. It lets you see the shader applied in realtime, adjust a wide range of visual settings through sliders, save and reload your favorite looks, and export the final shader code to use in the current project or other projects.
The typical workflow is: adjust sliders to see live updates on the target mesh, save favorite styles into preset slots, quickly switch between presets to compare different looks, and finally export the resulting shader code to a timestamped HLSL file for use in other tools or games.