
Real-time Material Point Method simulation with melting transitions
I worked with a group of 2 others to complete this project as part of our final project for 3D Graphics and Rendering at USC. This project implements a real-time Material Point Method (MPM) simulation that models the melting transition from solid to liquid using a hybrid particle-grid framework. The simulation provides a sophisticated approach to fluid dynamics and material deformation, combining the accuracy of particle-based methods with the efficiency of grid-based computations.